Anna Aplin
I’m a passionate leader and ambitious lifelong learner with an insatiable curiosity for new experiences. Driven by my love for all things media, I’ve transformed my hobbies into a fulfilling and successful career. I hold a Certificate in Design Foundations and a Diploma in 3D Animation, and I’m currently pursuing a Bachelor of Creative Arts at Yorkville University. By day, I work as a VFX Artist in the gaming industry, where I bring digital worlds to life through a blend of creativity and technical skill. Outside of my professional role, I channel my entrepreneurial spirit into building and managing my own businesses.


Experience
Founder + CEO | Phase Form
In 2024, I founded my own company, Phase Form — a full-service marketing agency specializing in all aspects of media. The vision behind Phase Form is to empower individuals and business owners with the knowledge and tools they need to take control of their digital presence.
As the founder and lead operator, I currently manage all production aspects of the business, including web design, content creation, brand analysis, and more. My goal is to deliver creative, strategy-driven solutions that help clients grow and thrive in an increasingly digital world.
Multimedia Designer | Japan Festival Canada
In my role, I managed and maintained the festival’s social media accounts, while also planning, creating, and scheduling content to promote the event across various platforms. I designed graphics and visuals as needed to support marketing efforts and strengthen the festival’s brand presence.
I also provided video editing services and handled on-site filming and photography during the festival to capture key moments and produce engaging post-event content.
To enhance team communication and organization, I created and co-moderated a dedicated Discord server, offering real-time alerts and updates to help the team stay coordinated and efficient.
Visual Effects Artist | Behaviour Interactive
I am a VFX Artist on Dead by Daylight, where I’ve been contributing for over 2.5 years. I create a wide range of visual effects across various areas of the game using Unreal Engine.
My work spans through various gameplay elements—including Killers, Survivors, DLCs, events, modifiers, game modes, and Moris—as well as environmental effects for tile-based map blueprints. I also develop cosmetic VFX for characters (Survivors and Killers), charms, and more.
Additionally, I created UI and menu visual effects, including loading screens and offering cards, ensuring a seamless and immersive player experience.
I use Niagara, Cascade, Material Editor, and Blueprints as core tools in my workflow, alongside external software such as Houdini, Blender, Substance Designer, and Photoshop to create polished and impactful assets.
2024 - Present
2021 - 2024
2022 - Present
Skills
Real-Time VFX
Unreal Engine
Niagara, Materials, Blueprint
Photoshop
Substance Designer
Blender
3DsMax
Houdini
Embergen
Jira
Confluence
Perforce
UGS
Web Design
Hostinger
Wix
Square Space
HTML/CSS ... > In Progress
SEO
Content Creation
Canva
Premiere Pro
After Effects
Adobe Illustration
Photography/Videography
Administrative Skills
Office Suite
Google Workspace
Time management
Analytical skills
Communication
Organization
Autonomy
Collaboration
Education
Yorkville University | 2025 - Present
Bachelor of Creative Art
Humber College | 2019 -2022
Animation 3D Advanced Diploma
Conestoga College | 2018 - 2019
Design Foundations Certificate